Far beyond Pricking Moray another
citadel smoulders. In the cinders of Flambergast, ever-burning outpost of
Empire long-retreated, a silence reigns. In the silence is a great white horse
with a broken back, it has no ears or tail. In the horse is a man older than
the world and kingly. In his mouth a key.
The horse comes terribly maimed and
fierce. Its touch is bane and induces intrusive memories of being sewn by
elders into a hide and left by a thunderous cataract among dismal wastes, there
to be assailed by visions of descendants falling into internecine savagery and the ritual cannibalism of infants, betrayals of the most beloved under
torture and couplings with sooty extraneans in barbarous gardens beyond the
south.
The steed is undead and thus is
immune to sleep, charm and hold and other spells that affect minds and the
living functions of living beings.
-From the ruins of the draugr-steed
rises the man wide-eyed and bloody. He seems old but hale, white haired, dark
skinned and tall.
-There is a profound sense of the
numinous about him, characters with a WIS over 12 have burning visions of the
man bearing witness to the drowning of the world from a mountaintop and placing
a key of bronze in his mouth.
-Those touched by the man are assailed
by the inescapable knowledge that everyone and everything they have ever loved
will be swallowed by a deluge, that nothing can save them and that the sun will
shine upon the surface of the water indifferent to their fate. Everything they
experience from that moment forth will be tainted by that vision.
The Man: AC: 15 MV: 40’ HD: 7 (40hp)
#att 1 touch dmg: level drain ML 12 AL: N
-The man is immune to magic but not
to conventional weaponry.
-The key in his mouth may be used to
unlock the heart of the Keeper in the Apple-Garth
-His bones are marked with runes
describing the six of the seven rituals needed to unleash the drowning of the
world. These can be read and unleashed as scrolls by any witch who takes it
upon themselves to boil the flesh off of them and read the runes inscribed thereon:
Skull: Matriculation of the Hollyhock
Demiurge (MU 8)
Range: Skin
Area of Effect: Caster
Duration: Until the sun dies
You must eat a wildcat alive at dawn.
You are transformed into a smiling marble godling, flower-wreathed and priapic,
all about you (30') sleep, charm and hold at the nightingale twittering that
emanates invisibly from somewhere in your vicinity. This effect is continuous so that a save must be made every
round while within range. In addition to
this the unyielding marble that is your flesh will blunt and break any weapon
save maces and hammers and the like. There is a need to consume a larger living
thing each morning or the transformation is reversed at noon.
Left Thighbone: Unravelling the
War-Skein (MU 7)
Range: Whisper
Area of Effect: Instruments of
violence borne in the hands of those who hear the whisper
Duration: Until the weapons are
melted in a foundry or the keepers are dead.
Every weapon sings a bright and
shimmery song of violence (+3 to hit, triple damage), it must make blood flow
each turn or it will turn against its keeper with all the wrath its keeper can
muster.
Pelvis: Offering to the Incinerated
One (MU 8)
Range: horizon
Area of Effect: Living souls within
the horizon
Duration: Until the lives run out
With an athame must be inscribed a
glyph into the face of each sentient offering - d4 dmg. At the incantation and
every 1d6 rds thereafter a horrible blackened thing will approach in the minds'
eye and guide the caster through a parallel reality of burning canals on the
backs of shrieking silver-green dolphins. The caster is then able to enter the
souls of the living and to steal the quintessence of their being (which
manifest as fragments of radiant jade embedded in effigies of dung) , taking 1000 XP each round to be their own. After each d6 round jaunt an offering will go
shrieking into fiery doom until there are no more and enchantment is done.
Right Shinbone: Dance of the Timeworn
Vestiges (MU 9)
Range: Chanting
Area of Effect: One person
Duration: While chanting continues
A door opens inexplicably in the
chest of the subject and out come all those who the subject has loved and
betrayed to cavort in a damnable pageant of unspeakable degradations. Should
the subject strike out against them they will crumble to ash at 1hp but any damage
inflicted will be visited sevenfold upon the subject at the end of the spell's
duration by the subject's own guilt manifest as flailing viscera from the door
in their chest. Should the subject survive the ordeal they must still save vs.
spells or experience level drain.
Across five vertebrae of his lower
back: Xanthic Apotheosis (MU 8)
Range: Horizon
Area of Effect: Caster
Duration: One day per caster level
The caster steps willingly into an
alembic of cosmic energies and is transformed instantaneously (but subjectively
over a period of many years) into a serpentine emblem of incipient monarchy. The caster must remain enthroned in basilisk-form inside the alembic until the spell expires, during which time the caster is vulnerable to all attacks as normal. The
landscape around the caster caustic substances begin to precipitate on every
surface, killing life slowly but inexorably. Each day the caster is present
within an area causes a cumulative 1 hp of dmg to everything.
On the bones of his left forearm: Profanation of the Sanctuary (MU 9)
Range:Self
Area of Effect: Caster
Duration: One round per caster level
The caster vomits a darkness like ink
that spreads in a pool and keeps pouring forth whether the caster wishes it to
or not. Whatever enchanted being or thing is touched by the stuff may have the enchantment in it snuffed like a candle
flame. Magic-using creatures get a saving throw vs. spells and items get a
saving throw based upon the level and class of their creator (who becomes aware of the
profanation as a sickly shudder). The caster receives no saving throw. Assume
the pool spreads five feet per round on flat ground.
Down in the dusty vale the impalers ply their trade - making
upright citizens of those who have broken the law of the sainted dead. Few
trees remain but slender saplings, carefully tended that they may grow tall and
straight the better to correct the wayward.
In that vale the
children of the impalers are taught early that their teeth belong to the oldest
of rats. By his permission are they allowed to erupt from baby gums. By his
permission also the little borrowers are allowed to gnaw such portions as they
find suitably delectable but only for their allotted time. When their time is
up the teeth grow weak and fall out, as it were a sign of the senescence of
their infancy and burgeoning into what passes for adulthood among the impalers.
These adult years, the years between the ages of eight and their inevitable
death by thirty-six from teeth gone rotten and poison in the blood, are held to
have been purchased by the offerings they make of baby teeth and of teeth
stolen from those they execute.
There is among them a trade in teeth chiselled from the
mouths of the impaled and the-yet-to-be-impaled. Favour may be gained from the
children of the eldest that scamper in the walls of the world by the right
offering of the right teeth, though it is argued among them a great deal about
who knows the correct procedures to contact and placate Those Who Gnaw Beyond.
It is said by some that those beyond care not about the status of the one to
whom a particular set of teeth belonged, more than that, it is not known
precisely whether they can know, it is the case that they may be bargained with
as to what manner of circumstance and heritage may be accepted to be embedded
in each handful of teeth. The elders who engage in these bargains rely on a
sophisticated and poetic form of lying that tests skilful rhetoric and
plausibility against an otherworldly cunning;
Those that come in the night from the riddled dark beneath
are appalling, but are dutiful servitors of Him That Gnaws. The ones who have
pleased him smile broad and yellow at the twitching recipients of their
expertise long into their fourth decade, until the inevitable cankerworm that
grows in the ancient jaw claims them in the writhing sweaty death-beds it
bestows.
They are knowns as fellers of wood and all the trees about
are well-hewn to coppicing stumps and dank mud among which bristle spinily
their nameless hamlets. Seven families dwell across a league of valley floor,
the lookalike Skenchbacks, the impertinent Skelpies, the Skenetons as thin as
sneering switches and Skenydougars with thunder in their voices, the grotesque
loping Skerrimudges, the Skoomits of sickly hue and the rampant Skelters
running before all.
There are 4d6 in each of the seven hamlets, of which 1d4
will be amenable to becoming hirelings in exchange for the right to chisel
teeth from fallen and captured foes in addition to normal fees.
All are as Normal Folk without armour but with a clotting
beetle, a tendle knife or a meathook.
Their Laighlander heritage blinds them to the Darkness in the North. From the vale it can be clearly seen that a portion of the sky has fallen. Dread constellations glitter from beyond.
For Skenchbacks
only roll hit points for one, all others are alike
For Skelpies
assume the most antagonistic demeanour as standard
For Skenetons
assume they secretly plot to impale whoever they meet on whatever trumped-up
charges they can imagine.
For Skenydougars
negate all attempts at stealth, they bellow and shriek like boreal tempests
For Skerrimudges
allow a +1 bonus to surprise for they delight in ambuscades
For Skoomits
assume a maximum of one hit point but an active alliance with the Eldest of
Rats
For Skelters
double movement at all times
Forenames and associated traits are determined by a d20 roll
Trasimondo – pestiferous
Ursine – hirsute
Cateline – rancorous
Harrowjack - staring
Jehanne – mouldy
Gormlaith - haughty
Agrippina – skittish
Eleazar – avaricious
Grigori – merciless
Ephrath – lascivious
Ailill - capricious
Ashling – dazed
Corvus – hungry
Benedikt – secretive
Egon – vicious
Antje – unyielding
Ulfberht – watchful
Gerlinde – sly
Hedwig – warlike
Pherick – mumbly
When a favoured impaler dies (1-in-6 is favoured, as are all
Skoomits) a Rattenkönig bursts forth from the earth in a hideous swarming mass
to enact vengeance upon the slayer according to the bargain of the teeth .
Rattenkönig: AC
13 HD 2+2 #att: 4 dmg: 1 + bloody flux
mv: 40’ ML: 11 AL: C
Daunting:
hirelings check morale on sight.
Bloody Flux: Save
vs. poison or contract diarrhoea, vomiting, cramps. Save vs. poison each day or
lose a point of constitution. Three consecutive saves indicates recovery.
Benighted as they are and inured to atrocity by their
calling, the impalers have dark prejudices and a predilection for the brutal
imposition of penalties upon those they deem, by the fickle whim of their violent
instincts, outlawed;
D6 determines prejudice of visited family;
1. Any diminutive and rotund
individual with clever feet is obviously a Grummuck o’ Grundlestoan and should
be dragged naked through brambles before being skewered transversely upon an
iron spike
2. Any lankily fey and wanearthly
personage is probably a Neugle from the Wild Black Yonder who covets the tears
of the innocent and should be impaled upright upon a thorny branch and burnt
after death in a furnace.
3. Any stooped and gravelly person
is thought an Ambulant Worm crawled hence from its millennial encystment in the
dark earth’s bowels. For such a thing only the inverse impalement through the
wretched maw will ensure its demise. It is customary to shatter the limbs prior
to the enactment of the sentence.
4. A clever-looking bloke with
cumbrous tomes is in all probability a Dwimmerthane in the service of Uncle
Withershins, who keeps a ledger of the minor iniquities of right-thinking folk
that he may the more effectively tempt them from the road to Neorxnawang. For this crime he should be impaled backward through the lower ribs and pelted with all manner of refuse.
5. A weird woman with pets has in
all probability tempted the Ounkin Wights from the Middle Airs into bestial
form that she may indulge with them in manifold debaucheries. Such a one need
be buried alive with her familiars and pierced with a dozen stakes of rowan
wood.
6. One who moves with practiced poise,
cowled and cloaked and lightly-shod, is of a certainty a Malign Funambulist who
seeks to steal the salvation of sleepers through their nostrils. The punishment
for such is to be gaunched at a rampart upon an iron hook.
Each year comes a hundred captives from the town of Strokannet
in obedience to a law that seeks to suppress the Cormorantine Heresy that died
seven generations since. The quota still exists by the unchangeable law that
thrives among them and subjugates their native will to the performance of meaningless
slaughter in the name of those that are dead. For those of Strokannet and
Routhercocke are subjects of a thanatocracy whose hierarchical positions have
long been held by the dead of seven hundred years gone. The will of the dead manifests
in reality as edicts handed down to be heeded above all, such that the living
aristocracy in those towns have been demoted over the centuries that they are
reigned over now by, respectively; a Seventh-degree Underslave’s Verminhandler
and a Thrice-banished Scullion-hags’s Groom of the Unmentionable Exudate (in
common parlance, they are still referred to as the Handler and the Groom but
the awareness of the ignominy inherent in all in these latter-days is
ever-present, even unto grovellings and prostrations that punctuate
everything). These potentates and all their even more ignominious underlings
are obedient to the tracts their ancestors bestowed upon them but above-all to
that bestowed by the seven chief tracts in all their gnarled poesy and in their
crippling opacity of ancient syntax. These tracts are; The Margrave’s Tract, The
Tutelary Subdeacon’sParadoxes
Reconciled, The Burgrave’sBrief commentary on the Margrave’s Tract,
TheHaberdasher’sAppendices
Re-examined, The Apertures ‘twixt
Gelding Daysby her Grace the
Slattern-Keeper’s Mistress et cetera . Their names are beside the point,
their contents are such that the enunciation of psalms and platitudes from each
will summon forth an obedient citizen of either the Branks of Strokannet or of
the Bulwark at Routhercocke whose willingness to heed the Tract-holder’s
interpretation of the Tract necessitates their servitude in the most
circumstances (Morale is governed by charisma as usual)
Lost tracts are to be found in troves in place of various
grimoires at the GM’s whim. Read aloud from a tract in the Language of the Dead
and after 1d12 days arrives one whose rank is beneath that of ninth-degree
underthrall (Summoned individual is a level 3 henchperson);
D10 determines
1. Lutwidge: An Amanuensis of Strokannet
In customary ink and sackcloth arming-jack and wooden teeth, lang-pike of
seven-yards length. Believes that carrots inflame the passions (AC +1, lang-pike
d8 dmg)
2. Morwenna
: A Carpentaria of Routhercocke in jangle-sark, a caged songbird upon her helm
and a billhook (the songbird dies when evil is nigh, the jangle-sark provides
+1 AC but -1 chance to surprise, Billhook d10)
3. TrippingNestor: A Dredgerman of Strokannet with Hewing-hods of tarnished
bronze, whose fighting-style resembles a demented hornpipe jig (strikes twice
for d3+1 dmg each time)
4. Braam: A Lime-kilner from the
Routhercocke Ovens with blood in his spittle and ancient barking-irons
(barking-irons [pistoles] d6 dmg, ROF ½ backfire on a 1 for full dmg, ignore
armour)
5. TristramGoad: A Destrier’s Concubine from the stables at Strokannet with high
helm and horsehair plumes and flail and no mercy in his heart (Flail d8, ML
check to prevent pursuit of fleeing enemies to the very end)
6. AtropaGlandrankle: Imperfect Stranger of the Lost House of Strokannet* in
green battle-smock and bearing a green Morgenstern and a flask of lindwurm bile
that blazes with venomous fire when exposed to air. (AC +1, Morgenstern d10
dmg, Lindwurm Bile: 2d6 per rd. for 1d4 rds + save vs. poison to all within 20’
or swoon from the fumes for 1d4 rds)
7. Corporal Griskin: A Leatherhead from
the barbican at Routhercock in rancid gambeson and rusty iron jackboots,
wielding bastinado and bullwhip with exuberant abandon (Bastinado d4, Bullwhip
d3, AC +2)
8. Erszébet Snood: Carrion-Hunter from the
Routhercock catacombs with sevenfold wig and capacious black robes within which
are hid a flesh-axe, a garrotte and a latchet crossbow. (Flesh-axe d6, garrotte
d2/rd, latchet crossbow d6 ROF 1/1, AC +1)
9. Salomon Grist: Zelator of Strokannet, wheedling
stammerer, blinky and vile, swathed in dusty shrouds and bearing a pile of
bundled vellum on which are writ condemnations for trifling infractions
(Condemnation 1/wk , 1d4 bane-thralls [as skeletons] emerge from the ground to
drag the condemned into foetid abysms)
10. Piroska and Gullet: Dog-whipper of Routhercocke
in russet cowl with hulking vicious pitcher-dog in ringmail coat (Pitcher AC:
15 MV: 60’ HD: 3 #att 1 bite Dmg: 1d6 )
*The
Imperfect Strangers are aelves who of
old dwelt nigh Flambergast and know of the Great White Horse of that ruin
I don't own a copy of Dwimmermount so I don't know how this would play out in the original but it seems at least vaguely cromulent. This dungeon was generated through use of the find/replace function working from Zak's fairly recent MadLibMount post, I haven't seen any others. I don't know what most of the names actually refer to but I enjoy the mental image of the Profligate Messiah of Charnel Grace riding around in a Bonnacon Automaton. For those who don't know what a Bonnacon is, here is the entry on one of my favourite websites of all time.
There was a ribaldry present in real mediaeval culture that was swept under the carpet by so many post-Victorian or WASP-y American fantasy writers that I am not ashamed to be childishly amused by. Here a couple of other cultural touchstones I'd like to reference for tone. First, from the superb The Worm Ouroboros by E. R. Eddison, the description of the fight with the manticore (near the top of the tallest mountain in the world, mind you);
"Small time was there to ponder. Swinging from hold to hold across the
dizzy precipice, as an ape swingeth from bough to bough, the beast
drew near. The shape of it was as a lion, but bigger and taller, the
colour a dull red, and it had prickles lancing out behind, as of a
porcupine; its face a man's face, if aught so hideous might be
conceived of human kind, with staring eyeballs, low wrinkled brow,
elephant ears, some wispy mangy likeness of a lion's mane, huge bony
chaps, brown blood-stained gubber-tushes grinning betwixt bristly
lips. Straight for the ledge it made, and as they braced them to
receive it, with a great swing heaved a man's height above them and
leaped down upon their ledge from aloft betwixt Juss and Brandoch Daha
ere they were well aware of its changed course. Brandoch Daha smote at
it a great swashing blow and cut off its scorpion tail; but it clawed
Juss's shoulder, smote down Mivarsh, and charged like a lion upon
Brandoch Daha, who, missing his footing on the narrow edge of rock,
fell backwards a great fall, clear of the cliff, down to the snow an
hundred feet beneath them.
As it craned over, minded to follow and make an end of him, Juss smote
it in the hinder parts and on the ham, shearing away the flesh from
the thigh bone, and his sword came with a clank against the brazen
claws of its foot. So with a horrid bellow it turned on Juss, rearing
like a horse; and it was three heads greater than a tall man in
stature when it reared aloft, and the breadth of its chest like the
chest of a bear. The stench of its breath choked Juss's mouth and his
senses sickened, but he slashed it athwart the belly, a great round-
armed blow, cutting open its belly so that the guts fell out. Again he
hewed at it, but missed, and his sword came against the rock, and was
shivered into pieces. So when that noisome vermin fell forward on him
roaring like a thousand lions, Juss grappled with it, running in beneath its body and clasping it and thrusting his arms into its inward parts, to rip out its vitals if so he might. So close he
grappled it that it might not reach him with its murthering teeth, but
its claws sliced off the flesh from his left knee downward to the
ankle bone, and it fell on him and crushed him on the rock, breaking
in the bones of his breast. And Juss, for all his bitter pain and
torment, and for all he was well nigh stifled by the sore stink of the
creature's breath and the stink of its blood and puddings blubbering
about his face and breast, yet by his great strength wrastled with
that fell and filthy man-eater. And ever he thrust his right hand,
armed with the hilt and stump of his broken sword, yet deeper into its
belly until he searched out its heart and did his will upon it,
slicing the heart asunder like a lemon and severing and tearing all
the great vessels about the heart until the blood gushed about him
like a spring. And like a caterpillar the beast curled up and
straightened out in its death spasms, and it rolled and fell from that
ledge, a great fall, and lay by Brandoch Daha, the foulest beside the
fairest of all earthly beings, reddening the pure snow with its blood.
And the spines that grew on the hinder parts of the beast went out and
in like the sting of a new-dead wasp that goes out and in continually.
It fell not clean to the snow, as by the care of heaven was fallen
Brandoch Daha, but smote an edge of rock near the bottom, and that
strook out its brains. There it lay in its blood, gaping to the sky."
Emphasis mine. Were it not for their Jacobean eloquence the protagonists of Ouroboros could be high-level PCs in anyone's campaign, Obsessed with adventurous striving and unconcerned of the consequences of their actions so long as their pride and honour is not questioned.
The other touchstone is a part of a Russian film I just became aware of today called Hard to be a God, based on a 1964 novel by Arkady and Boris Strugatsky, the film is new and looks fantastically abject and I will never be able to see it at the cinema without extensive travel. It is the most Middenmurky piece of culture I've ever seen.
Here is the teaser, it is short, imagine this world when reading the dungeon;
Marrowdank Level 8: The Copromancers' Sanctum
Wandering Monsters
for this Level
1 Tutelary Vagrant of Wicker and Twine 2 d2 Copromancers 3 Mantled Incandescence 4 Rider of the Flensing Wind 5 Phlegethonic Imperatrix 6 Chancreous Rampart 7 d8 Picklebrides 8 Cindergimp 9 d4 Ambulant Slurries that once were men 10 4+d4 Svartling Contraptioneer cultists 11 Creeping Melancholia 12 Tunnel Rukh
1. Fuck all.
2. Pinchbeck Drudge attacks anyone
without Sevenfold Mitre
3. Gastrophetes of Dispatch bears
message saying to place Thighbone of St. Asprandulo into a ikon-niche. -If someone performs the action
and makes a save vs device, an Sevenfold Mitre appears -If they fail a Malodorous Glyphe is
placed on the Thighbone of St. Asprandulo and also d4 Pinchbeck Drudges come
from Rms 8 and 9 and attack. _If--after 2 minutes--no-one
places their Thighbone of St. Asprandulo into the ikon-niche, d4 Pinchbeck
Drudges come from Rms 8 and 9 and attack.
4. If the Privy Sump has been clear
for more than a day: 8 guards from Svartling Contraptioneers If it has not, the rooms contains The
Laird of the Fleas, a Nexus of Bale.
5. Rhadamanthus Mandragore, a Copromancer
is here and, if The Laird of the Fleas isn't in Rm 4, The Laird of the Fleas is
here, too. Rhadamanthus Mandragore is trying
to deactivate the barricade of martyr’s bones that cuts off access to Rm 41 from
this room and Rm 27 and will try to cajole the party into helping. Rhadamanthus
Mandragore has Jawbone of St. Ghispert the Abominator, Oracular Marmoset of the
Seventh Order, The Ghaistwattle and two Chalices of the Nectar of the Gods, a Drouth
Ember and a Broken Draakzwaard. If Rhadamanthus Mandragore must flee, it will
be to Rm 7 or, if that fails, to Rm 6.
6. Preserved but violently
mutilated Domovoi corpses--failed Picklebrides from Rm 24. If you ingest the substance
coating them you have to save or become Picklebrides.
7. Rider of the Flensing Wind
placed here as a guard by Rhadamanthus Mandragore. Will attack any mortal on
site and do little to protect Rhadamanthus Mandragore if they appear here.
8. and 9. Each contains 4 Pinchbeck
Drudges that attack anyone with Malodorous Glyph.
10. Locked--can be opened with Sevenfold
Mitre. Contains bones of the dead.
11. Storage. Contains Tharandus
Mantle however it's cursed so if it is used by any but heathens it will have a
50% chance of backfiring and hurting the user.
12. Damaged smutty etching
representing actions characteristic of decadent urbanity, any cleric of decadent
urbanity praying here for 10 minutes will have their spells refreshed.
13a-13b Cell off of 13a can only
be opened with Sevenfold Mitre. Otherwise touching them results in 8d6 Carnality
damage--save for half. Inside there is Arbitrator’s Swingeing Gavel belonging
to the Adipose Gallowglass in Rm 49.
14 Area at 14a controls cell at
14b. If two Sevenfold Mitres are used here, a Gastrophetes of Dispatch will
hurl a message quarrel asking if 14b should be unlocked. Answering 'yes' will
release a Tunnel Rukh from suspended animation in 14b which will try to eat
whatever it finds. Closing 14b also requires two Sevenfold Mitres--whatever is
locked inside will be placed in suspended animation.
15. Two Pinchbeck Drudges attack
anyone without Sevenfold Mitre.
16. Door to this room is visible
and usable by creatures of decadent urbanity, invisible and impassable to those
of primordial vileness, and visible but impassable to those of rustic apathy.
Contains fallen hero with 3270 gp and Jar of Dismal Foetor, Skeinshear, Pyx
containing Reliquary Ordure .
17. Shrine to Suzerain Inculcatus and
Gammer Guthrung, their statue lungs are here. 30% chance of containing d8 Picklebrides.
18. A smouldering hassock--using
it prevents the user from Picking its teeth for 3o mins.
19. Contains 600gp, Sevenfold
Mitre and Ensign’s Barbute. If Privy Sump has been available for more than a
day there are three members of Svartling Contraptioneers, one of whom is a
wizard.
20. Four Pinchbeck Drudges attack
anyone with Malodorous Glyph. Any Pinchbeck Drudges summoned by alarms triggered
on the southern half of the level will be drawn from this room and/or from Rm
28.
21. Mostly empty. Clear liquid
marked "Shouldst perils befall ye" in Svartling runes. Contains Tincture
of Wolfsbane.
22. An intangible carnality exudes
from nowhere in particular save or be disoriented. 4 Picklebrides.
23. Door to RM 24 is
locked from the inside. Sign reads, in Svartling rune "Doth
troublous circumstance arise? Fling open ye ikon-niche". Out in the hall, there
are 4 nooks, instructing the reader to perform the same action as in Rm 3.
1: If the user is a cleric of Suzerain
Inculcatus or Gammer Guthrung, the northwest Ikon-niche reveals a Bloodstained
Crozier. Otherwise, the Gastrophetes of Dispatch hurls alarum quarrels that
howl “Foemen! Blackguards!” to summon 1d4 Pinchbeck Drudges Room 28 to
slay them.
2: If the user is urbane, the
southwest Ikon-niche reveals a Hypnalian Dart. Otherwise as 1
3: If the user is a cleric of Suzerain
Inculcatus or Gammer Guthrung, the northeast Ikon-niche reveals a Hepatizon
Ostensorium otherwise as 1
4: If the user is urbane, the
southeast Ikon-niche reveals a Veinseeker Lancet. Otherwise as 1.
Make wandering monster check
each time a ikon-niche is activated. It's loud.
24. Any failed attempt to unlock
or force open the doors alerts the room’s occupants. Prison containing The
Seventh Emanation of Micturatus Gowk --who is fucked up from being imprisoned.
There are six Svartling Contraptioneers hooked up to the prison being
transformed into Picklebrides in d6 rounds unless cure disease or neutralize
poison is used. Copromancer inside holds the keys
to the doors and oversees this process, protected by 4 Picklebrides. The Copromancer
has the Levinbrand and Aegis of Aelfbeorht Churnlark.
Copromancer will flee to Rm 26 if
things go poorly and will immediately flee if The Seventh Emanation of
Micturatus Gowk prison is shattered. It will shatter if successfully struck v.
AC 0/20 with a deliberate attack from an enchanted weapon that deals at least 5
points of damage, or if the tube sustains 25 or more points of damage from
being in the area of effect of spells.
If the holding tube is shattered, The
Seventh Emanation of Micturatus Gowk will begin to return to its former state,
gaining 10 hit points per round until it reaches 100 and has full powers and
intelligence, fucking everyone up.
25. 13625 gp worth of treasure.
26. 6 Picklebrides. Complicated
barrier to next level down having to do with what happens in Rm
40 level 6B.
27. Area controls Pinchbeck
Drudges. Anyone with Sevenfold Mitre and Coquatrix of Chrysoprase can change
the Pinchbeck Drudges with a successful Int check at -4. Each successful
check allows a user to command them to attack a specific type of target or stop
targeting a specific type of target as the user wishes—but not both. A Copromancer is here along with 2
Pinchbeck Drudges. If the Privy Sump has been available for more than a day
there will be 4 Svartling Contraptioneer guards, if it has not, the rooms
contains the Phlegethonic Imperatrix from Rm 34.
28. Four Pinchbeck Drudges attack
anyone with Malodorous Glyph. Any Pinchbeck Drudges summoned by alarms triggered
on the southern half of the level will be drawn from this room and/or from Rm
20.
29. The hatch to this room is
locked and barred from the outside. If a character presses themself or is
pressed into one of the ikon-ikon-niches, they must immediately make a saving
throw or become urbane. The Decadent urbanity shift is a zealous one,
meaning that anyone who uses a pillar will no longer associate or cooperate
with anyone primordially vile. The effect can be reversed through
the use of remove curse or similar spells.
30. The hatch to this room is
locked. Inside one of desk drawers is a Sevenfold Mitre. Books worth 5000gp.
31. Pieces to make Klibanion and
two Ballestrinos.
32. Angry Cinnamulgus of Belphegor.
Scent of burnt wood coming from Rm 33.
33. Brazier burning incense which
causes Unsettling Rictus if a Waerloga tries to regain spells within. 4 more
blocks of incense.
34. Phlegethonic Imperatrix
35. Remains of dead creature wearing
Cinderbreeks
36. Scorch marks leading toward Rm
37.
37. Cindergimp bound to remain
within 100 feet of Iron Glue-trough unless that object is destroyed.
38. Fuck all.
39. Mural of individuals suffering
unsettling rictus anyone observing the windowlike structure on the far wall
must save or suffer that punishment.
40. Wreckage-fixable using tools
from next level down.. Coquatrix of Chysoprase.
41. Barrier to entry has 3 states: A-Impassable. It starts this way. B-Anyone may enter, but only urbane
characters may leave. Achievable using mechanisms in Level 6b, Rm 40. C-Passable to all. The bad guys on
this level are trying to do this.
41a. Roll: 1-6 Profligate Messiah in Bonnacon
Automaton 7-24 Copromancer with Vulpinia
Targulche 25-42 Copromancer with Silas
Groomsharke 43-60 Copromancer with Bramble
Thorndyke Campion Varangy 61-00 Empty
42. Copromancer with Vulpinia
Targulche 25% here if not encountered in 41a, 33% Rm 45, 32% Rm 49, would die
before allowing harm to come to LocalDeity.
43. Copromancer with Silas
Groomsharke 25% here if not encountered in 41a, 75% Rm 45. Despairs of ever
escaping open to possibility of mutiny against Profligate Messiah of Charnel
Grace.
44. Copromancer with Bramble
Thorndyke Campion Varangy 25% here if not encountered in 41a, 75% Rm 45.
Would sacrifice Profligate Messiah if it meant they could escape this prison.
45. Profligate Messiah of Charnel
Grace, if not encountered in 41a, 30% of being here, otherwise Rm 51. If here, Profligate
Messiah will not be alone. Whenever outside this cell, Profligate Messiah
rides in a Bonnacon Automaton. Within his quarters, however, it is just a head.
46. Door to here is locked, Profligate
Messiah has key. Bones of martyr. If an urbane worshipper of the Suzerain
Inculcatus carries a bone fragment it grants a Nauseous Imperviousness vs
opponents of primordial vileness.
47. Fuck all.
48. Circle on floor--any being not
native to this plane who passes over its edge will become imprisoned and
powerless until the circle is broken by someone not bound by it.
49. Locked; the key is kept by Vulpinia
Targulche. A heroic Adipose Gallowglass is kept here and periodically tortured inside
the Brazen Karkadann. If freed, the Gallowglass will ask for a weapon and help
the party.
50. Stasis- Brazen Karkadann.
51. Locked the key
is kept at all times by Profligate Messiah. Circle on floor--any being not
native to the stablished earth who passes over its edge will become imprisoned
and powerless until the circle is broken by someone not bound by it. Inside the
circle is Revenant Scion trapped and opposed to Profligate Messiah who'll help
anyone who isn't primordially vile.