Showing posts with label middenmurk. Show all posts
Showing posts with label middenmurk. Show all posts

Thursday, September 3, 2015

In Flambergast



Far beyond Pricking Moray another citadel smoulders. In the cinders of Flambergast, ever-burning outpost of Empire long-retreated, a silence reigns. In the silence is a great white horse with a broken back, it has no ears or tail. In the horse is a man older than the world and kingly. In his mouth a key. 

The horse comes terribly maimed and fierce. Its touch is bane and induces intrusive memories of being sewn by elders into a hide and left by a thunderous cataract among dismal wastes, there to be assailed by visions of descendants falling into internecine savagery and the ritual cannibalism of infants, betrayals of the most beloved under torture and couplings with sooty extraneans in barbarous gardens beyond the south.

Draugr-Steed: AC: 16 MV:80’ HD: 6 (32hp) #att 1 bite dmg: 1d8 + level drain ML: 10 AL: C

The steed is undead and thus is immune to sleep, charm and hold and other spells that affect minds and the living functions of living beings.

-From the ruins of the draugr-steed rises the man wide-eyed and bloody. He seems old but hale, white haired, dark skinned and tall.

-There is a profound sense of the numinous about him, characters with a WIS over 12 have burning visions of the man bearing witness to the drowning of the world from a mountaintop and placing a key of bronze in his mouth.

-Those touched by the man are assailed by the inescapable knowledge that everyone and everything they have ever loved will be swallowed by a deluge, that nothing can save them and that the sun will shine upon the surface of the water indifferent to their fate. Everything they experience from that moment forth will be tainted by that vision.

The Man: AC: 15 MV: 40’ HD: 7 (40hp) #att 1 touch dmg: level drain ML 12 AL: N

-The man is immune to magic but not to conventional weaponry.

-The key in his mouth may be used to unlock the heart of the Keeper in the Apple-Garth

-His bones are marked with runes describing the six of the seven rituals needed to unleash the drowning of the world. These can be read and unleashed as scrolls by any witch who takes it upon themselves to boil the flesh off of them and read the runes inscribed thereon: 

Skull: Matriculation of the Hollyhock Demiurge (MU 8) 

Range: Skin
Area of Effect: Caster
Duration: Until the sun dies

You must eat a wildcat alive at dawn. You are transformed into a smiling marble godling, flower-wreathed and priapic, all about you (30') sleep, charm and hold at the nightingale twittering that emanates invisibly from somewhere in your vicinity. This effect is continuous so that a save must be made every round while within range.  In addition to this the unyielding marble that is your flesh will blunt and break any weapon save maces and hammers and the like. There is a need to consume a larger living thing each morning or the transformation is reversed at noon.

 Left Thighbone: Unravelling the War-Skein (MU 7)

Range: Whisper
Area of Effect: Instruments of violence borne in the hands of those who hear the whisper 
Duration: Until the weapons are melted in a foundry or the keepers are dead.

 Every weapon sings a bright and shimmery song of violence (+3 to hit, triple damage), it must make blood flow each turn or it will turn against its keeper with all the wrath its keeper can muster.

Pelvis: Offering to the Incinerated One (MU 8) 

Range: horizon
Area of Effect: Living souls within the horizon
Duration: Until the lives run out

With an athame must be inscribed a glyph into the face of each sentient offering - d4 dmg. At the incantation and every 1d6 rds thereafter a horrible blackened thing will approach in the minds' eye and guide the caster through a parallel reality of burning canals on the backs of shrieking silver-green dolphins. The caster is then able to enter the souls of the living and to steal the quintessence of their being (which manifest as fragments of radiant jade embedded in effigies of dung) , taking 1000 XP each round to be their own. After each d6 round jaunt an offering will go shrieking into fiery doom until there are no more and enchantment is done.

Right Shinbone: Dance of the Timeworn Vestiges (MU 9)

Range: Chanting
Area of Effect: One person
Duration: While chanting continues

A door opens inexplicably in the chest of the subject and out come all those who the subject has loved and betrayed to cavort in a damnable pageant of unspeakable degradations. Should the subject strike out against them they will crumble to ash at 1hp but any damage inflicted will be visited sevenfold upon the subject at the end of the spell's duration by the subject's own guilt manifest as flailing viscera from the door in their chest. Should the subject survive the ordeal they must still save vs. spells or experience level drain.

Across five vertebrae of his lower back: Xanthic Apotheosis (MU 8)

Range: Horizon
Area of Effect: Caster
Duration: One day per caster level

The caster steps willingly into an alembic of cosmic energies and is transformed instantaneously (but subjectively over a period of many years) into a serpentine emblem of incipient monarchy. The caster must remain enthroned in basilisk-form inside the alembic until the spell expires, during which time the caster is vulnerable to all attacks as normal. The landscape around the caster caustic substances begin to precipitate on every surface, killing life slowly but inexorably. Each day the caster is present within an area  causes a cumulative 1 hp of dmg to everything.


On the bones of his left forearm: Profanation of the Sanctuary (MU 9)

Range:Self
Area of Effect: Caster
Duration: One round per caster level


The caster vomits a darkness like ink that spreads in a pool and keeps pouring forth whether the caster wishes it to or not. Whatever enchanted being or thing is touched by the stuff may have the enchantment in it snuffed like a candle flame. Magic-using creatures get a saving throw vs. spells and items get a saving throw based upon the level and class of their creator (who becomes aware of the profanation as a sickly shudder). The caster receives no saving throw. Assume the pool spreads five feet per round on flat ground.

_____________________________

Nothing beside remains

Monday, August 31, 2015

Children of the God of Teeth

An excerpt from The Carcass of Noon;

Down in the dusty vale the impalers ply their trade - making upright citizens of those who have broken the law of the sainted dead. Few trees remain but slender saplings, carefully tended that they may grow tall and straight the better to correct the wayward.

 In that vale the children of the impalers are taught early that their teeth belong to the oldest of rats. By his permission are they allowed to erupt from baby gums. By his permission also the little borrowers are allowed to gnaw such portions as they find suitably delectable but only for their allotted time. When their time is up the teeth grow weak and fall out, as it were a sign of the senescence of their infancy and burgeoning into what passes for adulthood among the impalers. These adult years, the years between the ages of eight and their inevitable death by thirty-six from teeth gone rotten and poison in the blood, are held to have been purchased by the offerings they make of baby teeth and of teeth stolen from those they execute.

There is among them a trade in teeth chiselled from the mouths of the impaled and the-yet-to-be-impaled. Favour may be gained from the children of the eldest that scamper in the walls of the world by the right offering of the right teeth, though it is argued among them a great deal about who knows the correct procedures to contact and placate Those Who Gnaw Beyond. It is said by some that those beyond care not about the status of the one to whom a particular set of teeth belonged, more than that, it is not known precisely whether they can know, it is the case that they may be bargained with as to what manner of circumstance and heritage may be accepted to be embedded in each handful of teeth. The elders who engage in these bargains rely on a sophisticated and poetic form of lying that tests skilful rhetoric and plausibility against an otherworldly cunning;

Those that come in the night from the riddled dark beneath are appalling, but are dutiful servitors of Him That Gnaws. The ones who have pleased him smile broad and yellow at the twitching recipients of their expertise long into their fourth decade, until the inevitable cankerworm that grows in the ancient jaw claims them in the writhing sweaty death-beds it bestows.

They are knowns as fellers of wood and all the trees about are well-hewn to coppicing stumps and dank mud among which bristle spinily their nameless hamlets. Seven families dwell across a league of valley floor, the lookalike Skenchbacks, the impertinent Skelpies, the Skenetons as thin as sneering switches and Skenydougars with thunder in their voices, the grotesque loping Skerrimudges, the Skoomits of sickly hue and the rampant Skelters running before all.

There are 4d6 in each of the seven hamlets, of which 1d4 will be amenable to becoming hirelings in exchange for the right to chisel teeth from fallen and captured foes in addition to normal fees.

All are as Normal Folk without armour but with a clotting beetle, a tendle knife or a meathook. 

Their Laighlander heritage blinds them to the Darkness in the North. From the vale it can be clearly seen that a portion of the sky has fallen. Dread constellations glitter from beyond.

For Skenchbacks only roll hit points for one, all others are alike
For Skelpies assume the most antagonistic demeanour as standard
For Skenetons assume they secretly plot to impale whoever they meet on whatever trumped-up charges they can imagine.
For Skenydougars negate all attempts at stealth, they bellow and shriek like boreal tempests
For Skerrimudges allow a +1 bonus to surprise for they delight in ambuscades
For Skoomits assume a maximum of one hit point but an active alliance with the Eldest of Rats
For Skelters double movement at all times

Forenames and associated traits are determined by a d20 roll

  1. Trasimondo – pestiferous
  2. Ursine – hirsute
  3. Cateline – rancorous
  4. Harrowjack - staring
  5. Jehanne – mouldy
  6. Gormlaith - haughty
  7. Agrippina – skittish
  8. Eleazar – avaricious
  9. Grigori – merciless
  10. Ephrath – lascivious
  11. Ailill  - capricious
  12. Ashling – dazed
  13. Corvus – hungry
  14. Benedikt – secretive
  15. Egon – vicious
  16. Antje – unyielding
  17. Ulfberht – watchful
  18. Gerlinde – sly
  19. Hedwig – warlike
  20. Pherick – mumbly


When a favoured impaler dies (1-in-6 is favoured, as are all Skoomits) a Rattenkönig bursts forth from the earth in a hideous swarming mass to enact vengeance upon the slayer according to the bargain of the teeth .

Rattenkönig: AC 13 HD 2+2 #att: 4  dmg: 1 + bloody flux mv: 40’ ML: 11 AL: C

Daunting: hirelings check morale on sight.

Bloody Flux: Save vs. poison or contract diarrhoea, vomiting, cramps. Save vs. poison each day or lose a point of constitution. Three consecutive saves indicates recovery.


Benighted as they are and inured to atrocity by their calling, the impalers have dark prejudices and a predilection for the brutal imposition of penalties upon those they deem, by the fickle whim of their violent instincts, outlawed;

D6 determines prejudice of visited family;

1. Any diminutive and rotund individual with clever feet is obviously a Grummuck o’ Grundlestoan and should be dragged naked through brambles before being skewered transversely upon an iron spike

2. Any lankily fey and wanearthly personage is probably a Neugle from the Wild Black Yonder who covets the tears of the innocent and should be impaled upright upon a thorny branch and burnt after death in a furnace.

3. Any stooped and gravelly person is thought an Ambulant Worm crawled hence from its millennial encystment in the dark earth’s bowels. For such a thing only the inverse impalement through the wretched maw will ensure its demise. It is customary to shatter the limbs prior to the enactment of the sentence.

4. A clever-looking bloke with cumbrous tomes is in all probability a Dwimmerthane in the service of Uncle Withershins, who keeps a ledger of the minor iniquities of right-thinking folk that he may the more effectively tempt them from the road to Neorxnawang. For this crime he should be impaled backward through the lower ribs and pelted with all manner of refuse.

5. A weird woman with pets has in all probability tempted the Ounkin Wights from the Middle Airs into bestial form that she may indulge with them in manifold debaucheries. Such a one need be buried alive with her familiars and pierced with a dozen stakes of rowan wood.

6. One who moves with practiced poise, cowled and cloaked and lightly-shod, is of a certainty a Malign Funambulist who seeks to steal the salvation of sleepers through their nostrils. The punishment for such is to be gaunched at a rampart upon an iron hook.

Each year comes a hundred captives from the town of Strokannet in obedience to a law that seeks to suppress the Cormorantine Heresy that died seven generations since. The quota still exists by the unchangeable law that thrives among them and subjugates their native will to the performance of meaningless slaughter in the name of those that are dead. For those of Strokannet and Routhercocke are subjects of a thanatocracy whose hierarchical positions have long been held by the dead of seven hundred years gone. The will of the dead manifests in reality as edicts handed down to be heeded above all, such that the living aristocracy in those towns have been demoted over the centuries that they are reigned over now by, respectively; a Seventh-degree Underslave’s Verminhandler and a Thrice-banished Scullion-hags’s Groom of the Unmentionable Exudate (in common parlance, they are still referred to as the Handler and the Groom but the awareness of the ignominy inherent in all in these latter-days is ever-present, even unto grovellings and prostrations that punctuate everything). These potentates and all their even more ignominious underlings are obedient to the tracts their ancestors bestowed upon them but above-all to that bestowed by the seven chief tracts in all their gnarled poesy and in their crippling opacity of ancient syntax. These tracts are; The Margrave’s Tract, The Tutelary Subdeacon’s Paradoxes Reconciled, The Burgrave’s Brief commentary on the Margrave’s Tract, The Haberdasher’s Appendices Re-examined, The Apertures ‘twixt Gelding Days by her Grace the Slattern-Keeper’s Mistress et cetera . Their names are beside the point, their contents are such that the enunciation of psalms and platitudes from each will summon forth an obedient citizen of either the Branks of Strokannet or of the Bulwark at Routhercocke whose willingness to heed the Tract-holder’s interpretation of the Tract necessitates their servitude in the most circumstances (Morale is governed by charisma as usual)

Lost tracts are to be found in troves in place of various grimoires at the GM’s whim. Read aloud from a tract in the Language of the Dead and after 1d12 days arrives one whose rank is beneath that of ninth-degree underthrall (Summoned individual is a level 3 henchperson);

D10 determines

1. Lutwidge: An Amanuensis of Strokannet In customary ink and sackcloth arming-jack and wooden teeth, lang-pike of seven-yards length. Believes that carrots inflame the passions (AC +1, lang-pike d8 dmg)

 2. Morwenna : A Carpentaria of Routhercocke in jangle-sark, a caged songbird upon her helm and a billhook (the songbird dies when evil is nigh, the jangle-sark provides +1 AC but -1 chance to surprise, Billhook d10)

3. Tripping Nestor: A Dredgerman of Strokannet with Hewing-hods of tarnished bronze, whose fighting-style resembles a demented hornpipe jig (strikes twice for d3+1 dmg each time)

4. Braam: A Lime-kilner from the Routhercocke Ovens with blood in his spittle and ancient barking-irons (barking-irons [pistoles] d6 dmg, ROF ½ backfire on a 1 for full dmg, ignore armour)

5. Tristram Goad: A Destrier’s Concubine from the stables at Strokannet with high helm and horsehair plumes and flail and no mercy in his heart (Flail d8, ML check to prevent pursuit of fleeing enemies to the very end)

6. Atropa Glandrankle: Imperfect Stranger of the Lost House of Strokannet* in green battle-smock and bearing a green Morgenstern and a flask of lindwurm bile that blazes with venomous fire when exposed to air. (AC +1, Morgenstern d10 dmg, Lindwurm Bile: 2d6 per rd. for 1d4 rds + save vs. poison to all within 20’ or swoon from the fumes for 1d4 rds)

7. Corporal Griskin: A Leatherhead from the barbican at Routhercock in rancid gambeson and rusty iron jackboots, wielding bastinado and bullwhip with exuberant abandon (Bastinado d4, Bullwhip d3, AC +2)

8. Erszébet Snood: Carrion-Hunter from the Routhercock catacombs with sevenfold wig and capacious black robes within which are hid a flesh-axe, a garrotte and a latchet crossbow. (Flesh-axe d6, garrotte d2/rd, latchet crossbow d6 ROF 1/1, AC +1)

9. Salomon Grist: Zelator of Strokannet, wheedling stammerer, blinky and vile, swathed in dusty shrouds and bearing a pile of bundled vellum on which are writ condemnations for trifling infractions (Condemnation 1/wk , 1d4 bane-thralls [as skeletons] emerge from the ground to drag the condemned into foetid abysms)

10. Piroska and Gullet: Dog-whipper of Routhercocke in russet cowl with hulking vicious pitcher-dog in ringmail coat (Pitcher AC: 15 MV: 60’ HD: 3 #att 1 bite Dmg: 1d6 )

*The Imperfect Strangers are aelves who of old dwelt nigh Flambergast and know of the Great White Horse of that ruin

Tuesday, February 3, 2015

MadLibMount


I don't own a copy of Dwimmermount so I don't know how this would play out in the original but it seems at least vaguely cromulent. This dungeon was generated through use of the find/replace function working from Zak's fairly recent MadLibMount post, I haven't seen any others. 

I don't know what most of the names actually refer to but I enjoy the mental image of the Profligate Messiah of Charnel Grace riding around in a Bonnacon Automaton. For those who don't know what a Bonnacon is, here is the entry on one of my favourite websites of all time.

There was a ribaldry present in real mediaeval culture that was swept under the carpet by so many post-Victorian or WASP-y American fantasy writers that I am not ashamed to be childishly amused by. Here a couple of other cultural touchstones I'd like to reference for tone. First, from the superb The Worm Ouroboros by E. R. Eddison, the description of the fight with the manticore (near the top of the tallest mountain in the world, mind you);

"Small time was there to ponder. Swinging from hold to hold across the
dizzy precipice, as an ape swingeth from bough to bough, the beast
drew near. The shape of it was as a lion, but bigger and taller, the
colour a dull red, and it had prickles lancing out behind, as of a
porcupine; its face a man's face, if aught so hideous might be
conceived of human kind, with staring eyeballs, low wrinkled brow,
elephant ears, some wispy mangy likeness of a lion's mane, huge bony
chaps, brown blood-stained gubber-tushes grinning betwixt bristly
lips. Straight for the ledge it made, and as they braced them to
receive it, with a great swing heaved a man's height above them and
leaped down upon their ledge from aloft betwixt Juss and Brandoch Daha
ere they were well aware of its changed course. Brandoch Daha smote at
it a great swashing blow and cut off its scorpion tail; but it clawed
Juss's shoulder, smote down Mivarsh, and charged like a lion upon
Brandoch Daha, who, missing his footing on the narrow edge of rock,
fell backwards a great fall, clear of the cliff, down to the snow an
hundred feet beneath them.
As it craned over, minded to follow and make an end of him, Juss smote
it in the hinder parts and on the ham, shearing away the flesh from
the thigh bone, and his sword came with a clank against the brazen
claws of its foot. So with a horrid bellow it turned on Juss, rearing
like a horse; and it was three heads greater than a tall man in
stature when it reared aloft, and the breadth of its chest like the
chest of a bear. The stench of its breath choked Juss's mouth and his
senses sickened, but he slashed it athwart the belly, a great round-
armed blow, cutting open its belly so that the guts fell out. Again he
hewed at it, but missed, and his sword came against the rock, and was
shivered into pieces. So when that noisome vermin fell forward on him
roaring like a thousand lions, Juss grappled with it, running in
beneath its body and clasping it and thrusting his arms into its
inward parts, to rip out its vitals if so he might. So close he
grappled it that it might not reach him with its murthering teeth, but
its claws sliced off the flesh from his left knee downward to the
ankle bone, and it fell on him and crushed him on the rock, breaking
in the bones of his breast. And Juss, for all his bitter pain and
torment, and for all he was well nigh stifled by the sore stink of the
creature's breath and the stink of its blood and puddings blubbering
about his face and breast, yet by his great strength wrastled with
that fell and filthy man-eater. And ever he thrust his right hand,
armed with the hilt and stump of his broken sword, yet deeper into its
belly until he searched out its heart and did his will upon it,
slicing the heart asunder like a lemon and severing and tearing all
the great vessels about the heart until the blood gushed about him
like a spring. And like a caterpillar the beast curled up and
straightened out in its death spasms, and it rolled and fell from that
ledge, a great fall, and lay by Brandoch Daha, the foulest beside the
fairest of all earthly beings, reddening the pure snow with its blood.
And the spines that grew on the hinder parts of the beast went out and
in like the sting of a new-dead wasp that goes out and in continually.
It fell not clean to the snow, as by the care of heaven was fallen
Brandoch Daha, but smote an edge of rock near the bottom, and that
strook out its brains. There it lay in its blood, gaping to the sky."
Emphasis mine. Were it not for their Jacobean eloquence the protagonists of Ouroboros could be high-level PCs in anyone's campaign, Obsessed with adventurous striving and unconcerned of the consequences of their actions so long as their pride and honour is not questioned.

The other touchstone is a part of a Russian film I just became aware of today called Hard to be a God, based on a 1964 novel by Arkady and Boris Strugatsky, the film is new and looks fantastically abject and I will never be able to see it at the cinema without extensive travel. It is the most Middenmurky piece of culture I've ever seen.

Here is the teaser, it is short, imagine this world when reading the dungeon;


 Marrowdank Level 8: The Copromancers' Sanctum





Wandering Monsters for this Level

1 Tutelary Vagrant of Wicker and Twine
2 d2 Copromancers
3 Mantled Incandescence
4 Rider of the Flensing Wind
5 Phlegethonic Imperatrix
6 Chancreous Rampart
7 d8 Picklebrides
8 Cindergimp 
9 d4 Ambulant Slurries that once were men
10 4+d4 Svartling Contraptioneer cultists
11 Creeping Melancholia
12 Tunnel Rukh


1. Fuck all.

2. Pinchbeck Drudge attacks anyone without Sevenfold Mitre

3. Gastrophetes of Dispatch bears message saying to place Thighbone of St. Asprandulo into a ikon-niche.
-If someone performs the action and makes a save vs device, an Sevenfold Mitre appears
-If they fail a Malodorous Glyphe is placed on the Thighbone of St. Asprandulo and also d4 Pinchbeck Drudges come from Rms 8 and 9 and attack.
_If--after 2 minutes--no-one places their Thighbone of St. Asprandulo into the ikon-niche, d4 Pinchbeck Drudges come from Rms 8 and 9 and attack.

4. If the Privy Sump has been clear for more than a day: 8 guards from Svartling Contraptioneers
If it has not, the rooms contains The Laird of the Fleas, a Nexus of Bale.

5. Rhadamanthus Mandragore, a Copromancer is here and, if The Laird of the Fleas isn't in Rm 4, The Laird of the Fleas is here, too.
Rhadamanthus Mandragore is trying to deactivate the barricade of martyr’s bones that cuts off access to Rm 41 from this room and Rm 27 and will try to cajole the party into helping. Rhadamanthus Mandragore has Jawbone of St. Ghispert the Abominator, Oracular Marmoset of the Seventh Order, The Ghaistwattle and two Chalices of the Nectar of the Gods, a Drouth Ember and a Broken Draakzwaard. If Rhadamanthus Mandragore must flee, it will be to Rm 7 or, if that fails, to Rm 6.

6.  Preserved but violently mutilated Domovoi corpses--failed Picklebrides from
Rm 24. If you ingest the substance coating them you have to save or become Picklebrides.

7. Rider of the Flensing Wind placed here as a guard by Rhadamanthus Mandragore. Will attack any mortal on site and do little to protect Rhadamanthus Mandragore if they appear here.

8. and 9. Each contains 4 Pinchbeck Drudges that attack anyone with Malodorous Glyph.

10. Locked--can be opened with Sevenfold Mitre. Contains bones of the dead.

11. Storage. Contains Tharandus Mantle however it's cursed so if it is used by any but heathens it will have a 50% chance of backfiring and hurting the user.

12. Damaged smutty etching representing actions characteristic of decadent urbanity, any cleric of decadent urbanity praying here for 10 minutes will have their spells refreshed.

13a-13b Cell off of 13a can only be opened with Sevenfold Mitre. Otherwise touching them results in 8d6 Carnality damage--save for half. Inside there is Arbitrator’s Swingeing Gavel belonging to the Adipose Gallowglass in Rm 49.

14 Area at 14a controls cell at 14b. If two Sevenfold Mitres are used here, a Gastrophetes of Dispatch will hurl a message quarrel asking if 14b should be unlocked. Answering 'yes' will release a Tunnel Rukh from suspended animation in 14b which will try to eat whatever it finds. Closing 14b also requires two Sevenfold Mitres--whatever is locked inside will be placed in suspended animation.

15. Two Pinchbeck Drudges attack anyone without Sevenfold Mitre.

16. Door to this room is visible and usable by creatures of decadent urbanity, invisible and impassable to those of primordial vileness, and visible but impassable to those of rustic apathy. Contains fallen hero with 3270 gp and Jar of Dismal Foetor, Skeinshear, Pyx containing Reliquary Ordure
.

17. Shrine to Suzerain Inculcatus and Gammer Guthrung, their statue lungs are here. 30% chance of containing d8 Picklebrides.

18. A smouldering hassock--using it prevents the user from Picking its teeth for 3o mins.

19. Contains 600gp, Sevenfold Mitre and Ensign’s Barbute. If Privy Sump has been available for more than a day there are three members of Svartling Contraptioneers, one of whom is a wizard.

20. Four Pinchbeck Drudges attack anyone with Malodorous Glyph. Any Pinchbeck Drudges summoned by alarms triggered on the southern half of the level will be drawn from this room and/or from Rm 28.

21. Mostly empty. Clear liquid marked "Shouldst perils befall ye" in Svartling runes. Contains Tincture of Wolfsbane.

22. An intangible carnality exudes from nowhere in particular save or be disoriented. 4 Picklebrides.

23. Door to RM 24 is locked from the inside. Sign reads, in Svartling rune "Doth troublous circumstance arise? Fling open ye ikon-niche". Out in the hall, there are 4 nooks, instructing the reader to perform the same action as in Rm 3.

1: If the user is a cleric of Suzerain Inculcatus or Gammer Guthrung, the northwest Ikon-niche reveals a Bloodstained Crozier. Otherwise, the Gastrophetes of Dispatch hurls alarum quarrels that howl “Foemen! Blackguards!” to summon 1d4 Pinchbeck Drudges Room 28 to slay them.

2: If the user is urbane, the southwest Ikon-niche reveals a Hypnalian Dart. Otherwise as 1

3: If the user is a cleric of Suzerain Inculcatus or Gammer Guthrung, the northeast Ikon-niche reveals a Hepatizon Ostensorium otherwise as 1

4: If the user is urbane, the southeast Ikon-niche reveals a Veinseeker Lancet. Otherwise as 1.

Make wandering monster check each time a ikon-niche is activated. It's loud. 

24. Any failed attempt to unlock or force open the doors alerts the room’s occupants. Prison containing The Seventh Emanation of Micturatus Gowk --who is fucked up from being imprisoned. There are six Svartling Contraptioneers hooked up to the prison being transformed into Picklebrides in d6 rounds unless cure disease or neutralize poison is used.
Copromancer inside holds the keys to the doors and oversees this process, protected by 4 Picklebrides. The Copromancer has the Levinbrand and Aegis of Aelfbeorht Churnlark.

Copromancer will flee to Rm 26 if things go poorly and will immediately flee if The Seventh Emanation of Micturatus Gowk prison is shattered. It will shatter if successfully struck v. AC 0/20 with a deliberate attack from an enchanted weapon that deals at least 5 points of damage, or if the tube sustains 25 or more points of damage from being in the area of effect of spells.

If the holding tube is shattered, The Seventh Emanation of Micturatus Gowk will begin to return to its former state, gaining 10 hit points per round until it reaches 100 and has full powers and intelligence, fucking everyone up.

25. 13625 gp worth of treasure.

26. 6 Picklebrides. Complicated barrier to next level down having to do with what happens in Rm 40 level 6B.

27. Area controls Pinchbeck Drudges. Anyone with Sevenfold Mitre and Coquatrix of Chrysoprase can change the Pinchbeck Drudges with a successful Int check at -4.   Each successful check allows a user to command them to attack a specific type of target or stop targeting a specific type of target as the user wishes—but not both. 
A Copromancer is here along with 2 Pinchbeck Drudges. If the Privy Sump has been available for more than a day there will be 4 Svartling Contraptioneer guards, if it has not, the rooms contains the Phlegethonic Imperatrix from Rm 34.

28. Four Pinchbeck Drudges attack anyone with Malodorous Glyph. Any Pinchbeck Drudges summoned by alarms triggered on the southern half of the level will be drawn from this room and/or from Rm 20.

29. The hatch to this room is locked and barred from the outside. If a character presses themself or is pressed into one of the ikon-ikon-niches, they must immediately make a saving throw or become urbane. The Decadent urbanity shift is a zealous one, meaning that anyone who uses a pillar will no longer associate or cooperate with anyone primordially vile. The effect can be reversed through the use of remove curse or similar spells.

30. The hatch to this room is locked. Inside one of desk drawers is a Sevenfold Mitre. Books worth 5000gp.

31. Pieces to make Klibanion and two Ballestrinos.

32. Angry Cinnamulgus of Belphegor. Scent of burnt wood coming from Rm 33.

33. Brazier burning incense which causes Unsettling Rictus if a Waerloga tries to regain spells within. 4 more blocks of incense.

34.  Phlegethonic Imperatrix 

35. Remains of dead creature wearing Cinderbreeks

36. Scorch marks leading toward Rm 37.

37. Cindergimp bound to remain within 100 feet of Iron Glue-trough unless that object is destroyed.

38. Fuck all.

39. Mural of individuals suffering unsettling rictus anyone observing the windowlike structure on the far wall must save or suffer that punishment.

40. Wreckage-fixable using tools from next level down.. Coquatrix of Chysoprase.

41. Barrier to entry has 3 states:
A-Impassable. It starts this way.
B-Anyone may enter, but only urbane characters may leave. Achievable using mechanisms in Level 6b, Rm 40.
C-Passable to all. The bad guys on this level are trying to do this.

41a. Roll:
1-6 Profligate Messiah in Bonnacon Automaton
7-24 Copromancer with Vulpinia Targulche
25-42 Copromancer with Silas Groomsharke
43-60 Copromancer with Bramble Thorndyke Campion Varangy
61-00 Empty

42.  Copromancer with Vulpinia Targulche 25% here if not encountered in 41a, 33% Rm 45, 32% Rm 49, would die before allowing harm to come to LocalDeity.

43. Copromancer with Silas Groomsharke 25% here if not encountered in 41a, 75% Rm 45. Despairs of ever escaping open to possibility of mutiny against Profligate Messiah of Charnel Grace.

44. Copromancer with Bramble Thorndyke Campion Varangy 25% here if not encountered in 41a, 75% Rm 45.  Would sacrifice Profligate Messiah if it meant they could escape this prison.

45. Profligate Messiah of Charnel Grace, if not encountered in 41a, 30% of being here, otherwise Rm 51. If here, Profligate Messiah will not be alone.  Whenever outside this cell, Profligate Messiah rides in a Bonnacon Automaton. Within his quarters, however, it is just a head.

46. Door to here is locked, Profligate Messiah has key. Bones of martyr. If an urbane worshipper of the Suzerain Inculcatus carries a bone fragment it grants a Nauseous Imperviousness vs opponents of primordial vileness.

47. Fuck all.

48. Circle on floor--any being not native to this plane who passes over its edge will become imprisoned and powerless until the circle is broken by someone not bound by it.

49. Locked; the key is kept by Vulpinia Targulche. A heroic Adipose Gallowglass is kept here and periodically tortured inside the Brazen Karkadann. If freed, the Gallowglass will ask for a weapon and help the party.

50. Stasis- Brazen Karkadann.


51. Locked the key is kept at all times by Profligate Messiah. Circle on floor--any being not native to the stablished earth who passes over its edge will become imprisoned and powerless until the circle is broken by someone not bound by it. Inside the circle is Revenant Scion trapped and opposed to Profligate Messiah who'll help anyone who isn't primordially vile.