Showing posts with label Lowlands. Show all posts
Showing posts with label Lowlands. Show all posts

Thursday, December 19, 2013

Marmot Soap Angst

This is my obligatory anagram post. I've been listening to Rabelais again on audiobook in the forest and it got me onto a blog called Six Degrees of Thomas Urquhart, which is nice and allows me to indulge my logofascination, the which indulgence is one of the primary reasons for the existence of this blog (no secret really). So Zak brought up this site which I've been in love with before and I allowed myself the writing of this little post in which I mess with anagrams and mediaeval monotheism.

I also now have a tumblr; http://verminprong.tumblr.com/ onto which I dump lots of inspirational imagery for Middenmurk.


On a hunting trip in celebration of the achievement of her majority, the fourteen year-old Countess of Feigned Irony was seen to clamber through the summer air to impossible distance while waiting attendants shuddered in dumbfounded fear and watched her dwindle in the sultry heights. In the balmy evening among dancing fireflies she came down like an elegant meteor, incandescent and terrible, and devoured the entourage with celestial fury.

Thence in a crater of her newly-attained radiant selfhood did she tarry a while in contemplation of universal mysteries that had suddenly revealed themselves. And a heresy was born for many holy heads did joyously avail themselves of such an opportunity to grasp from the universe the offered semblance of righteously embracing of a truth 'twould topple the highs and mighties of others whose truths were long-enshrined in cathedrals of historicity and rivers of scribed ink.

Such is the way among the holy, holiness itself is not enough, furnished as it is with burthens of chastity and self-denial most galling to bear, to be holier than was the utmost aim and gilded with innumerable admirations. So tramped they hither and builded shrines nigh unto the abandoned pavilionade while summer faded. Imprecations were pronounced and theology woven from whole cloth, disagreed upon, torn apart and patched together on the crater's rim. The boldest heretics would venture into the burning pit to prostrate themselves before She who waited like an ember in the centre but her mystery was unfathomable, mortal minds could not conceive of it. Thus were they made into torches and became burnt offerings to that which cannot be conceived. Thus was this practice deemed unholy save for upon the feast day of the Aphasic Ladder.

The predictable ossification of the once-fluid theological debates occurred under the stifling influence of Einhardt, the Scalded Pariah. From this does his title derive: while circumambulating the crater on pilgrimage he was caught in the first of the boiling rainstorms that derive their heat from the celestial firestorm of Her ardour. He was burned but in his pain did he speak in the tongue of angels, others heard and were smote deaf by its purity unmerciful. His revelation was then agreed-upon as unnassailable Truth, a cyst builded for him of grey stone upon the crater's brink and daily would stone-deaf acolytes attend to him and bring his scrawled parchments of dogma to the hastily-constructed scriptorium.

The sacred texts out of the scriptorium are bound in leather and marked upon the cover with an Heraldic Spada, for so is named the langeschwert in Southering provinces and thus also 'mongst the delineators of blazonry. It is deemed a solar sigil and emblematic of her cutting disdain for perfidious backsliders and the likesuch unholy. Of these revealed parables are three held most high;

I. A Caliph's Adder tells of the serpent of an Orient potentate that bade him glut too eagerly of his concubinage and with intemperate zeal indulge in correction of perceived transgression and how this did see that fatuous magnate die by a virgin's razor.

II. Another text tells of how the Sesquipedalian Apocrypha of Balthasariandromachus was only partially correct about the flight of Aethelfleda, that the sentries upon that desolate hillside revealed she Hid a Paled Scar beneath her cowl, indicative of her persecution during the terrible Plaid Charades.

III. Redcap's Dahlia is a text that describes the most perfect blossom grown in the garden of a petty-noble by the boggle-bairn who was resident there and how this noble's expressions of gratitude manifest in such a manner as wounded the little gardener and turned his dedication to service into black loathing for light and life and keenest desire to defile reality with merciless abandon.

Otherwise the heresy is utterly orthodox in its heterodoxy. Nettle-scourging and ritualised starvations and kneeling penitences and bewailings of untranscendable materiality abound by the great cloud of steam that veils Her perilous beauty and fills the crater like a cauldron of curdled milk .
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Chaotics will be destroyed by spontaneous immolation upon setting foot into the crater.

Neutrals are assailed by steam and boiling rain -1d6 dmg to reach the centre but numb amnesiac stupefaction prevent any meaningful perception of her glory.

Lawfuls may pass into the centre and behold her as a pillar of fire, white-hot and terrible, and a roaring in the ears like constant thunder. They may ask questions that may resolve the occurrence of this bizarre theological anomaly but the answer to the fourth question is always ultimate destruction.

Should they ask the right questions they will learn of the whereabouts of Bartholomaeus Crumpe* and that he should be brought before her that he may seek forgiveness for his sin prior to his transcendence of materiality. This done she ascends, bestowing a seraphic ikon upon the souls of those petitioners who secured the transgressor.

_The Ikon is a whole 'nother experience level, contingent upon the maintenance of purity and avoidance of shellfish and young cabbages, upon consumption of which it is irrevocably lost.
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Sometimes when I feel like I am being coy and flippant with enormities I remind myself that other people eat the furry people with whom I hold inane one-sided conversations in paddocks sometimes, that aesthetics is abstract and most of my neuroses ain't got nothing to do with much in the real world. Anyways sorry if'n you is offended.


* As it happens, Crumpe has appeared before, what a fortuitous coincidence.


Wednesday, March 16, 2011

Villages of the Lowlands



Typically scattered and chaotic as I am, I am constantly revising and re-imagining my approach, postponing and aborting and editing ideas. But I am continuing to develop the setting (and its atmosphere) despite my lack of posts.

At this point I envisage a kind of formulaic adventure randomly generated from a series of tables and proceeding with a kind of predictable randomness

The Lowlands (previously the Northern Marches) are rustic and uncouth outlands at the edge of the wilds. Its inhabitants speak in a guttural bastardised version of the Imperial Speech known as the Meagre Tongue. There is little contact with the Seventh Empire from whence all civilisation and holiness springs.

It is to this far-flung realm on the margin of the world that the player characters arrive on their way to the blasphemous northern horizon

Each town has a series of special items that can be purchased
and hirelings that can be recruited. It should be noted that an inventory of basic items are available from every village - the special items and thehirelings are in addition to those in the basic inventory, the prices and crunch for which will be dealt with in a later post (if there is ever another post).

All prices will be in groats as per the new copper standard I would like to implement.

Roll 1d8 to see where the PCs arrive

1. Muttonwocky
2. Gnathous Bremley
3. Auld Skerrick
4. Scrope
5. Crowfork
6. Throckbottle Copse
7. Flockenwhistle Abbey
8. Foote


1. Muttonwocky: A dreary and hopeless grey little cluster of Mud huts and animal pens where clandestine and taciturn shepherds clad in soggy sheepskins mutter superstitiously at outsiders. The drizzle is without respite and the stink is potent.

Things that may be purchased here include;

- A Miraculous Tricorn Goat that banishes evil
- A rude ginger-pated knave - “Horsemonger” - and seven smelly and uncouth shepherds without flocks who speak only in monosyllabic grunts
- An ancestral black shillelagh with miraculous powers
- A firkin of muddy ale blessed by St. Aethelbrid; reputed to give fortitude to the unwilling
- Dried mutton and turnip gruel
- Sundry sickles, cudgels, spades and shortbows
- Apotropaic ram-skulls inscribed with sacred glyphs

2. Gnathous Bremley: A sombre hamlet in a hard land of barren and frosty fields where starveling ropy swains break ploughs toiling to stave off perpetual famine. Venerable owls hoot by day from dead pine trees. Hovels of stone shelter gaunt and fearful cottars. None speak here but Grandmother Morag.

Things that may be purchased here include;

- The ironmongery of Silas Groote, a hamstrung blacksmith of some renown
- A pack of desperate urchins with pleading eyes and groping fingers
- A cache of rusty war-flails and Jeddart axes from the Bartholemite uprising a century ago
- A pair of pavises from same, their heretical insignia has been but poorly effaced
- A Sacred Canon bound in mooncalf-skin
- No Food but boiled bark and beetle-grubs

3. Auld Skerrick : Abandoned imperial Bastion on a mossy hillock in an empty land. Aged Lost Crusaders and Heretics-in-exile hide out among dark hills in this palisaded ruin. Archaic imperial cuirasses are still stored here as are scrolls with charms of barring-the-way and come-hither-thrall. Croaking ravens perched on the battlements sing ancient battle-hymns of the glorious past.

Things that may be purchased here include;

- Valdemar, a scholar of the Inferno, constantly drunk and fearful
- Three vermin-infested squire-turned bandits, deserters from the 22nd crusade, with kettle hats and tattered gambesons and rusty eel-spears
- Crotchety old follower of the Panurgic heresy named Spetchley
- Various brandistocks, corseques and military forks of imperial manufacture
- Two Coats-of-plates and seven linen jacks, all of which were once embroidered in bright heraldic insignia but are now much faded and greasy and rust-stained
- Rye bread of dubious wholesomeness

4. Scrope; on a sluggish tributary with six dilapidated toll-bridges is a crannog-village on stilts - an enclave of villainous and watchful watermen and a stork that can speak and a water mill that is choked with weed.Here there are also many wooden racks of smoked fish and a venomous fear that permeates everything.

Things that may be purchased here include;

- Six gaunt and savage lurchers of exceptional fleetness
- A pair of snaggle-toothed villeins in mouldy leathern jacks with bucklers and baselards
- Several plumbata of archaic origin
- A number of wicked-looking war-flails and morning-stars laid-by for banditry and seven nail-studded targes for same
- Various lockpicks, probes and skeleton keys
- Two knightly sallets wrested as tolls from lost crusaders
- Saltfish and barley gruel


5. Crowfork; Fierce and oppressive village of vigilant and superstitious crofters nigh unto the crossroads. Here there are whippings and hangings and heads on spikes, bloodthirsty militia-men and flagellants and pallid and fitful sunlight. There are bonfires on the ridges and dule trees and sullenly accusing goodwives. Fanatical priestlings stride hither and yon imprecating against imminent skyfall.

Things that may be purchased here include;

- an Alectryomantic spatchcock in a wicker cage
- A variety of bloodied whips and scourges
- Six zealous brutes seeking pilgrimage and restitution
- An archaic imperial executioner’s sword, much notched from use
- A variety of reliquaries containing the mortal remains of various of the Quailbiter heretics
- Dubious saltpork

6. Throckbottle Copse: Here in a darkling grove with dirty snow on the ground are bodies stacked like cordwood and heresies afoot in wooden shanties. An ill wind blows and grindstones are always spinning, sharpening axes. Folk do not speak aloud here but whisper in corners and murder without conscience.

Things that may be purchased here include;

- Several copies of the Apocrypha of Nidde, hidden in sleeping pallets and under floorboards
- Axes, saws, adzes and chisels of exquisite sharpness
- A couple of arbalests with cranequins and a hundred quarrels accumulated in some long ago treaty of assize
- Ten battered siege-caps from same
- Two Green Recusants with sharp axes and sooty smocks seeking respite from the poisonous fear

7. Flockenwhistle Abbey: Smoke hangs low in the valley of the Abbey and it seems always to be dusk. The brethren observe the canonical hours diligently within the mouldering hulk of stone. Fugitives and foundlings serve and are exploited by or parasitise the monastical inhabitants. The Abbess is a blind saint and her thurifers burn loathsome incense.

Things that may be purchased here include;

- Seven Brass reliquaries containing the fingerbones, locks of hair and bits of preserved skin from St. Udo the Footpad, St. Boldo the Seven-crowned and St. Mormo the Leech
- Two antiquated croziers, one of bronze and one of silver
- Four tonsured and foolish pilgrims in hairshirts
- Medicus Blont, drunken Imperial leech with a variety of sharp blades
- Cock-eyed apothecary in the service of the order
- Three scabrous urchins with fleas and ballock daggers
- Smelly green holy water from the font of St. Tristram the Cenobite


8. Foote: Sinking village lit by guttering torches in a foul haze at the end of long causeways above turnip fields drowning in the flood,. Filthy serfs are hauling sticks and stones to repair the crumbling causeways or crowd around battered cauldrons of nameless gruel under the muddy sky. Everything is rotting and sodden and mouldy.

Things that may be purchased here include;

- A trio of Heathens from the Ashen Heights armed with dirk and targe and spangenhelm
- Wrapped in a greasy tabard and hidden in a well- the green flambard of St. Stephanovicus
- Three katzbalgers with red scabbards, taken from retreating Fensknechts after the battle of Cradlemark
- A dreadfully wasted soldier of fortune with an Arquebus and a tattered purple arming doublet
- Faded dun brigandine with basinet belonging to an imperial archer.